class VerticeMatrix
#include <TensorNode.h>
class VerticeMatrix
{
public:
// methods
qsize_t getQubitCount() const;
qsize_t getVerticeCount() const;
void subVerticeCount();
qsize_t addVertice(qsize_t);
qsize_t addVertice(
qsize_t,
qsize_t
);
qsize_t addVertice(
qsize_t,
qsize_t,
Vertice&
);
int getVerticeValue(
qsize_t,
qsize_t
);
qubit_vertice_t getVerticeByNum(size_t num);
qsize_t getEmptyVertice();
void setVerticeValue(
qsize_t,
qsize_t,
int
);
void initVerticeMatrix(qsize_t);
std::map<qsize_t, Vertice>::iterator deleteVertice(
qsize_t,
qsize_t
);
qsize_t getQubitVerticeLastID(qsize_t);
std::vector<qsize_t>& getContectEdge(
qsize_t,
qsize_t
);
std::vector<qsize_t>& getContectEdgebynum(
qsize_t,
qsize_t
);
vertice_matrix_t::iterator begin();
vertice_matrix_t::iterator end();
vertice_matrix_t::iterator getQubitMapIter(qsize_t qubit);
vertice_map_t::iterator getQubitMapIterBegin(qsize_t qubit);
vertice_map_t::iterator getQubitMapIterEnd(qsize_t qubit);
vertice_map_t::iterator getVertice(
qsize_t,
qsize_t
);
void addContectEdge(
qsize_t,
qsize_t,
qsize_t
);
void changeContectEdge(
qsize_t,
qsize_t,
qsize_t,
qsize_t
);
void deleteContectEdge(
qsize_t,
qsize_t,
qsize_t
);
void clearVertice();
bool isEmpty();
void clear();
};